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![noun_mixing_3811243.png](https://static.wixstatic.com/media/86c3f1_db154986e96147ce8f2bd50c3c58ca3d~mv2.png/v1/fill/w_78,h_78,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/noun_mixing_3811243.png)
Short Sound Design Demo Reel
This is a short demo of my creative sound design skills within Pro Tools, using stock footage have built the soundtrack from scratch with just under 50 layers of sound.
![noun_Equalizer_1458740.png](https://static.wixstatic.com/media/86c3f1_c30972f4ae63458d9cd9275c9e7c2a3a~mv2.png/v1/fill/w_70,h_70,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/noun_Equalizer_1458740.png)
I have a broad range of professional sound design, dialogue recording and audio editing experience from 5 years working in professionally in the industry as well as countless freelance projects. I thoroughly enjoy the creative process of bringing a scene to life with sound and by taking the time to understand the narrative I can create a deliberate soundtrack to support the story.
![noun_Game_2007259.png](https://static.wixstatic.com/media/86c3f1_b06e6311a6ab46eea6ade817d947725d~mv2.png/v1/fill/w_70,h_70,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/noun_Game_2007259.png)
Using Unity's demo of The Blacksmith I have re-designed the audio to fit an airy and natural soundscape. Using breaths and subtle vocalisations to give a very personable feel to the doomed character, adding to the empathy you feel for him.
![](https://static.wixstatic.com/media/86c3f1_e08f560f5ca845d98bef944bdce27571~mv2.png/v1/fill/w_70,h_70,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/86c3f1_e08f560f5ca845d98bef944bdce27571~mv2.png)
A short cinematic trailer that I have entirely re-designed as an example of my sound design, foley and music editing skills. See if you can spot the oddly fitting rollercoaster sound effect buried in the soundtrack.
![](https://static.wixstatic.com/media/86c3f1_b06e6311a6ab46eea6ade817d947725d~mv2.png/v1/fill/w_70,h_70,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/86c3f1_b06e6311a6ab46eea6ade817d947725d~mv2.png)
Game Sound Design & Implementation
Unfortunately I cannot show off most of my VR work from my time at GCRS, as I don't have the rights to the content but for more information on these projects see 'Catwalk, Fantastic Beasts and SKY 4DVR here. For the rest of my work here is a short sample of my sound design an implementation work in unity and Unreal engine for a professional mobile game.
![](https://static.wixstatic.com/media/86c3f1_00c36534cc33414b9be734cbfc62f6e2~mv2.png/v1/fill/w_70,h_70,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/86c3f1_00c36534cc33414b9be734cbfc62f6e2~mv2.png)
Coming from a musical background growing up I have always enjoyed composing, recording and editing music. Although post production audio is my professional focus I spend a lot of my spare time writing and mixing music. I also frequently freelance for a local community studio as an engineer and consultant as I was heavily involved in designing and building the studio a few years ago. Here is a slightly out of date sample of that work.
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